This is Doodle Jump unblocked: the full game loads straight from doodlejump2.com in your browser, so you can play Doodle Jump online free on a school Chromebook, a laptop or a phone with no download and no sign-up.
Doodle Jump: one bounce at a time, forever upward
Doodle Jump has one of the simplest ideas in games. The Doodler, a little green creature with a trunk-like nose, bounces on its own. Every time it lands on a platform it springs up again, and all you do is steer it left or right so the next landing is on something solid. The screen scrolls up as you climb, the platforms below disappear, and the score is simply how high you got.
What keeps it interesting is what turns up on the way. Green platforms stay put, blue ones slide sideways, brown ones snap the moment you touch them and white ones vanish after one bounce. Springs fling you up a long way, a propeller hat carries you for a few seconds and a jetpack for longer. Then there are the things that end runs: monsters sitting on the platforms, UFOs that beam you up and black holes that swallow you whole.
This browser build also keeps score of you. It saves a top-ten list of your best heights with your name, 27 stats — from total jumps to how many monsters you have shot to what finished each game — and 19 achievements, from jumping on three springs in a row to passing 100,000. All of it lives in your browser, so it builds up every time you play on the same device.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Steer | Left / Right arrow | The Doodler drifts the way you hold; it jumps by itself on every landing |
| Wrap around | Off the side edge | Leave the screen on one side and you come back on the other |
| Shoot | Space, Up arrow or click | Fires from the nose; clicks aim toward the pointer while directional shooting is on |
| Squash | Land on a monster | Coming down on top kills it and bounces you; touching it any other way ends the run |
| Touch | On-screen arrows | Two arrow buttons appear on a touch screen; tap anywhere else to shoot |
| Tilt | Use tilt controls | On a phone, steer by tipping it; Calibrate in Settings sets the level point |
Climbing higher in Doodle Jump
- Use the wrap: When the next platform is far to one side, it is often quicker to go off the opposite edge and come back round.
- Steer early, let go early: The Doodler keeps drifting after you release the key. Stop pressing a moment before you are over the platform.
- Brown means do not land: Brown platforms break under you. Treat them as gaps and look for the next solid one.
- Shoot before you are close: A monster above you is a problem only when you reach it. Shoot as soon as it is on screen.
- Stay out of the beam: A UFO grabs you if you jump into the light under it. Wait for a platform that keeps you clear, or shoot it first.
- Black holes win every time: There is no escaping one. Steer well around it, even if that means a worse platform.
Key features
- Endless climb: No levels and no end; your score is your height.
- Power-ups: Springs, propeller hats and jetpacks throw you far up the page.
- Monsters, UFOs, black holes: Shoot them, squash them or steer around them.
- 19 achievements: From Serial Springer to 100,000, all saved in your browser.
- Stats page: 27 numbers on how you play, including what ended each game.
- Keyboard, touch or tilt: Arrow keys, on-screen buttons or tipping your phone.
Game info
- Title: Doodle Jump
- Developer: Lima Sky
- Category: Jump & Climb
- Platform: Web browser (HTML5)
- Build: Lima Sky · HTML5 (Phaser) browser build · served from doodlejump2.com
Pro tip: Look at where the Doodler will land, not at the Doodler. By the time you watch it touch down, it is too late to steer.